Back in January 2025 I subjected the longsuffering Dr. Fiancée (then still Dr. Girlfriend) to an excited and probably tedious explanation of Sid Meier’s Colonization, the game that was probably most responsible for me becoming a history teacher. Since then, I started a few games, but never finished them. Like many Civ and Civ-adjacent games, Colonization drags a bit in the middle, becoming at times a laborious economic management sim (which, essentially, is what the game is).
However, the end of the game is exciting, and is essentially an entirely different game from the rest. The goal is to declare independence from your mother country, which becomes possible only after building up a self-sufficient economy in the New World. A major part of that economy is the ability to produce massive amounts of muskets and horses, as well as populating your colonies with immigrants and natural-born settlers who will use those muskets.
Late Monday night—far too late to be up before heading to work—I finished up a game as New France, successfully gaining independence from the mother country after a tough fight for independence.
