Open Mic Adventures LXXXII: “Brown Friar”

Well, just like with Lazy Sunday, I was off on my Roman numeral numbering for Open Mic Adventures.  Fortunately, it’s just by one, but I made the mistake somewhere around the fortieth-odd post, so, like with Lazy Sunday, I’m just going to start the correct numbering back with this post.  As such, there’ll be two posts with “LXXXII” in their titles, but the list of “Other Editions of Open Mic Adventures” below has been corrected.  Goodness!

Regardless, today’s track is from my seventeenth albumFour Mages—the last one I have yet to feature here.  It is a collection of ten electronic tracks, all but one of which (“The Blind Prophet“) is color-coded. Each piece explores some facet of fantasy archetypes, weaving and casting a musical spell upon listeners.

Here are some platforms where you can listen:

I really enjoy this album, and I hope you will, too.  It’s about fourteen minutes in length, so it’s perfect listening for doing a short errand or for a quick drive.

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Ponty Praises: Disco Elysium

Disco Elysium is quite possibly the best video game I have ever played.  It is certainly the most unique.  I knew it was something special after only an hour of playing it, and while I have not started a new game since finishing it—“beating” is probably not the right word for Disco Elysium—it is a game that could reveal fresh layers through dozens, perhaps hundreds, of playthroughs, even if it only consists of one “main quest,” as it were.

I’ve never played a game that more accurately reflects the way my own mind is structured, and the way that I think about and dwell upon certain inane details.  I don’t have a “Thought Cabinet,” per se, but the notion of fixating upon and ruminating about an idea to the point that it worms its way into your psyche feels true to my experience.  As dear old Ponty will point out, the game has a way of seeping into your mind and, therefore, your life outside of the game.

I don’t want to give too much away, as Ponty delivers a brilliant and detailed review, so I’ll turn the controller over to him.

With that, here is Ponty’s review of Disco Elysium:

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Open Mic Adventures LXXXII: “Green Knight”

Today’s track is from my seventeenth albumFour Mages.  It is a collection of ten electronic tracks, all but one of which (“The Blind Prophet“) is color-coded. Each piece explores some facet of fantasy archetypes, weaving and casting a musical spell upon listeners.

Here are some platforms where you can listen:

I really enjoy this album, and I hope you will, too.  It’s about fourteen minutes in length, so it’s perfect listening for doing a short errand or for a quick drive.

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May 2024 Bandcamp Friday

Today is Bandcamp Friday!  That means Bandcamp waives their share of any purchases made on my Bandcamp page today (Friday, 3 May 2024), so it’s the best possible time to buy my music if you want to support yours portly.

Yesterday I released my seventeenth Bandcamp album, Four Mages.  It is a collection of ten electronic tracks, all but one of which (“The Blind Prophet“) is color-coded. Each piece explores some facet of fantasy archetypes, weaving and casting a musical spell upon listeners.

Here are some platforms where you can listen:

Four Mages is just $5 on Bandcamp, and most of that goes to me today.

For those looking for the cheapest, easy way to listen, here’s a YouTube playlist:

Happy Listening!

—TPP

🧙‍♂️Four Mages🧙‍♂️ Out Today!

Today is 2 May 2024, exactly twenty-six weeks to Halloween!  What better day to release my latest collection of compositions, Four Mages?

🧙‍♂️Four Mages🧙‍♂️ is a collection of ten electronic tracks, all but one of which (“The Blind Prophet“) is color-coded. Each piece explores some facet of fantasy archetypes, weaving and casting a musical spell upon listeners.

It’s $5 on Bandcamp, and is also available on all major (and minor) streaming platforms except for Spotify.

I’m quite excited for this release; I hope you enjoy it as much as I enjoyed composing it.

Happy Listening!

—TPP

Lazy Sunday CXLIV: Four Mages, Part I

Last week I released Leftovers II, and in just a few weeks I’ll release my next album, Four Mages (2 May 2024).  If you’d like to hear my latest release, you can do so here:

Readers might have noticed some of the colorful mages popping up over the last few weeks on this blog.  I’ve posted three of the Four Mages so far (“Black Mage” is coming this Tuesday, 9 April 2024—stay tuned!), so I thought I’d share them with y’all this Lazy Sunday:

  • Open Mic Adventures LXXIII: ‘Blue Mage’” – “Blue Mage” is a duet for oboe and bassoon, built upon a mysterious whole tone scale. The piece is written in 5/8 time, further lending to the mystical feel of this magical journey.
  • Open Mic Adventures LXXIV: ‘Red Mage’” – “Red Mage” is a mischievous and playful duet for oboe and bassoon. It is the companion piece to “Blue Mage.” The piece has a playful, mischievous feel, and I love how it sounds very much like it’s from a fantasy JRPG soundtrack.
  • Open Mic Adventures LXXV: ‘White Mage’” – “White Mage” is a bright but flowing solo for flute with celesta accompaniment. A piano could be substituted in place of the celesta. It has a delightful Final Fantasy vibe.

Happy Sunday—and Happy Listening!

—TPP

Other Lazy Sunday Installments:

Morrowednesday: Back to Vvardenfell

Finding myself with a good bit of unstructured time this week, I decided to revisit a game I haven’t played in nearly sixteen or seventeen years:  The Elder Scrolls III: Morrowind.  The game was released right at the end of my junior year of high school, in May 2002.  I was familiar with The Elder Scrolls from picking up a copy of the first game, Arena, in the used games bin at Electronic Boutique in the Aiken Mall sometime back in middle school.  Arena came out in 1994; it was probably around 1997 or 1998 when I picked up my copy—including a mousepad map of the Tamrielic Empire and two fat instruction booklets.

That was back when the Internet was not so readily available (I don’t think we had it at home until the year 2000 or 2001), so playing big, open-ended roleplaying games like those in The Elder Scrolls series required a great deal of study before and during play.  That also meant actually reading the information characters imparted, and learning by a great deal of trial and error.

When Morrowind released I’d preordered it based solely on how much I enjoyed Arena.  Arena is very clunky by today’s standards (it was made for MS-DOS, after all), but the breadth of the world, as well as the game’s roots in tabletop roleplaying games, really drew me in.  I figured that if Morrowind was built on the same dedication to pen-and-paper roleplaying, it would be a blast.

Well, I was right.  Morrowind is, perhaps, the best game I have ever played.  That doesn’t mean it is flawless; indeed, Elder Scrolls games are notoriously buggy.  Morrowind is no exception.  But bugginess, clunky combat, and a steep learning curve aside, Morrowind delivered on the promise of an open-ended roleplaying experience, while also delivering an incredibly dense story, and a world jam-packed with characters, locations, quests, and lots of random oddities.

Somehow, though, I haven’t touched the game for any significant length of time since probably 2006.  The release of two follow-ups, Oblivion (the only time I skipped a class in college—a University Band rehearsal—was the night this game was released) and Skyrim (which came out on 11 November 2011, the year I began teaching again) would continue the series, but see it lose much of its depth of mechanics to become a more streamlined action RPG.

To further indicate this blog’s slide into pop cultural irrelevancy, I’ve decided to chronicle my newest playthrough here on The Portly Politico, doing so on Wednesdays when there is not a sonnet scheduled and when I have played enough to write something of interest.  In other words, the second and fourth Wednesdays in the month, and the fifth Wednesday when one appears in a month.

I’m dubbing these posts Morrowednesdays.

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