Game Review: Sid Meier’s Civilization Revolution

Last week I took some time to play a few games, notably The Elder Scrolls III: Morrowind.  Once my niece and nephews arrived, though, I didn’t have time for much else (although we built some cool planes and helicopters with a big bin of LEGOs).  They love Uncle Portly’s “devices”—my Nintendo Switch Lite (the “big device”), Nintendo 3DS XL (the “medium-sized device”), and Nintendo DS Lite (the “small device”).  My older nephew will spend hours building levels in Mario Maker 2 if left to his own devices.  My niece usually ends up with the “medium-sized device,” leaving my littlest nephew to play whatever I happen to have that will run on the DS Lite.

In digging around for games a two-year old could grasp, I found my old copy of 2008’s Sid Meier’s Civilization Revolution.  It’s an interesting, almost “abridged” version of the full Civilization experience—what would now be a cellphone app.  The game contains the major elements of a Civilization game from the Civilization IV era, and the game bears the stamp of many of that iteration’s innovations (as well as one of the major contributions from Civilization III, culture borders).

Naturally, my nephew wasn’t going to be playing that, but I popped it in one evening after the kids went to bed and found the game highly entertaining.

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