TBT^4: SimEarth

May.  It’s the superfluous final month of school.  There’s not enough time to cover any new content, but too much time to launch right into exam review.  The result:  an odd limbo in which neither students or teachers wish to dwell.  It’s the time of year when everyone is in on the game of modern education—we’d all be better off doing and being somewhere else, but we’re still going through the rituals of an industrial-era factory.

Naturally, with summer looming, I’m getting the itch to do some gaming again.  Since finishing Disco Elysium a few weeks ago, I have not played any game deeply.  I did purchase Planescape: Torment, the spiritual ancestor of DE, but only managed to get in about an hour of playtime.  One of my students asked me earlier this week about Stardew Valley, which I played religiously for about two weeks in probably 2013.  That’s a modern classic I want to dust off soon.

As for the ostensible subject of this post, my forays into SimEarth have been nonexistent since those halcyon days of May 2020, when America’s love affair with The Virus was in full swing.  Being cooped up in the house got me nostalgic for the classics, but I need to revisit the planet simulator soon.

Big plans for the summer.  If I play all these games as planned, my eyeballs might fall out.

With that, here is 11 May 2023’s “TBT^2: SimEarth“:

The school year is grinding down at an agonizingly slow pace, which means my mind increasingly is turning away from serious matters and towards video games.

As a grown man with too many responsibilities and not enough time, I don’t indulge in video games much anymore.  I’ve always been more of a casual gamer in the sense that I play in short spurts for fun of it, not necessarily “beating” (finishing) a game, but enjoying playing with its mechanics or discovering some bit of its story.  I play games that would be considered “serious” among gamers, but I don’t do so with the intensity of those more committed gamers.

Increasingly, though, my gaming habits have turned towards more casual games—puzzle games and the like.  I don’t do a ton of gaming on my phone, but there are a few that I enjoy.

One of those is TerraGenesis, a game in which you take on the terraforming of a planet.  The game starts you with Mars, and by the time you read this post, I should have completed my first successful terraforming of the red planet.  The game draws heavily from the style of the board game Terraforming Mars, which is one of my favorites in the “make-this-planet-habitable-for-humans” genre.

Playing that got me thinking about the granddaddy of all terraforming games, SimEarth.  I wrote a loving tribute to this DOS classic a few years ago, and it seemed like a good time to give it another look.

With that, here is “TBT: SimEarth“:

I’ve been on a video game kick lately, diving back into the Civilization games and listening to a lot of the Gaming Historian on YouTube.  As such, it seemed like a good time to look back at another video game post, one about the planet simulator SimEarth.

SimEarth was one of those games that I found instantly appealing—a massive simulator of an entire planet, going through all its geological, biological, and civilizational phases.  Even growing up in a household that rejected the theory of Darwinian evolution (a theory I still don’t accept, although I acknowledge that adaptation and mutation are both possible and happen frequently), the prevailing scientific understanding of our world made for a fun video game.

The possibilities were endless.  Want to be a Deistic god and let the world run on its own?  Go for it.  Want to interfere frequently in your planet’s development?  Do it!  Want to make starfish or Venus fly traps sentient beings capable of forging an advanced civilization?  Why not!

I used to be able to make pretty compelling planets in this game, with rich histories and multiple species in succession rising to sentience, before heading off an intergalactic journey of the stars.  Apparently, I lost any skills I had, as my last game a couple of years ago (detailed below) ended in nuclear winter.  Oops.

With that, here is 27 May 2020’s “SimEarth“:

Yesterday I wrote about SimRefinery, the oil refinery software lost to time (I’m praying it’s sitting on a long-forgotten floppy disk somewhere).  What I didn’t tell you was that I had succumbed to a mild but annoying stomach virus, so I was essentially useless for the rest of the day.

Of course, what better way to spend one’s time when sick than with video games?  After writing about SimEarth and doing some nostalgic reading about the world-building simulator, I tracked down a playable DOS version.  A helpful commenter also linked to the game’s 200-plus-page manual, which is necessary for accessing the game.  Anyone familiar with 1990s-era computer technology will recall that, in order to prevent piracy, games would often ask users to look up some piece of information buried in the manual, the theory being that if you owned the game legally, you’d have the manual.

During this sickly walk down memory lane, I realized how much I had forgotten about SimEarth.  The game is more complicated than I remember.  It’s not that deep, but what makes it difficult is balancing all the different inputs to your planet—the amount of sunlight, how much of that sunlight is reflected by the clouds and the surface, how much cloud cover to have, how quickly animals mutate and reproduce, how frequently meteors strike the surface, etc., etc.

It seemed that, as a kid, I knew pretty much what I was doing—if I wanted to turn the planet into an icebox or a veritable Tatooine, I could do so without too much difficulty.  But I also knew how to create a thriving, biodiverse planet that could nurture intelligent life.

Not this time.  My planet, Bootanius VIII, really struggled to develop life more complex than radiates (jellyfish and the like) and some simple bacteria.  This screenshot is about as biodiverse as my planet got:

img_20200526_183319147

After tiring of waiting for more complex life-forms to develop organically, I plopped some insects down in a forest.  That quickly resulted in the development of carniferns, one of the fun “Easter Egg” animal families in SimEarth.  Essentially, carniferns are Venus Fly Traps, and SimEarth makes it possible for them to gain sentience and start a civilization.  So I used the Monolith option—essentially extraterrestrial interference—to grant the humble carniferns intelligence.

Eventually—and I’m talking after hours of leaving the simulation to run itself while I worked on finalizing grades—the Stone Age carniferns moved through the Bronze and Iron Ages, finally achieving industrialization, then the Atomic Age.  All was going well until their supply of atomic energy began to run low, at which point a massive atomic war engulfed the planet in nuclear winter!

I cut off access to atomic energy and the war ended, with radiation lingering for millennia.  Growing tired of my warlike Fly Traps, I used the monolith again to hasten them along to the next phase:  interstellar travel.  SimEarth has every city launch from the planet, thereby returning the planet to the animals, giving another species a chance to rise.

After that, I sincerely tried to relearn the terraforming mechanics to make a world that could sustain life.  But after my seas were overrun with single-celled bric-a-brac and my Stone Age dinosaurs collapsed, I decided to call it a night.  Clearly I’m not cut out to manage an entire planet.

A big part of the appeal of a game like SimEarth is the stories.  Want to create a desert world populated by lizard people?  It’s possible (I did it, years ago).  Want to design a world inhabited by civilization-building octopuses?  You can do that, too.  Indeed, you can just let the simulation run and see what happens—will oceans develop without your interference?  How quickly will bugs show up?  What happens if I change the planet’s axial tilt a bit?

I’m looking forward to starting fresh with another planet soon.  Maybe this time I’ll get the delicate balance right, and all manner of critters will o’er flow the surface of the globe.

Or it’ll be another nuclear winter.  D’oh!

27 thoughts on “TBT^4: SimEarth

  1. I was going to save this til I could write a review but I can’t keep a secret that long. I bought Little Nightmares. My old computer couldn’t handle it so my sil got me a newish one he installed yesterday. Sometime later today, I’m going to try to play Little Nightmares for the first time.

    Liked by 2 people

  2. All kinds of things happened with this installation. He had to adjust the resolution on (of?) the game because I have one of those monitors that’s also a tv receiver. When he changed the res, it changed how other things, outside of the game, appear!!! AND … it came with a keyboard with lights!!! Strangest thing you ever saw! You know cars that have the lights that shine from under the car? Ground effects, is it? That’s what this keyboard looks like! It’s so you can type at night with no lights on in the room. Ummm – I don’t even want to go there. LOLOLOLOLOL

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  3. It’s interesting to me to listen to a gamer chat about their love of gaming. I never caught the gaming bug other than when my kids were little ones. They were not happy when dad sold the Nintendo!

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    • Hahahaha, I’ll never forget when my Mom sold our classic Nintendo Entertainment System (NES) at a yard sale. She still insists that we granted her permission to do so, but my brothers and I have no recollection of doing so.

      Thanks for commenting, John! I am loving your photography.

      Liked by 2 people

      • Thanks so much for your nice comment, I try! My kids were pissed, maybe this is why on some level that my son doesn’t want anything to do with me? It’s a long story…

        Liked by 1 person

        • If you’re son doesn’t want anything to do with you because you sold his Super Nintendo, that’s on him. 🤣 But should you ever feel the need to divulge this long story of intergenerational strife, I’m all ears (or eyes, as this is WordPress, after all).

          Keep up the great work! That post with the piercing blue sky was particularly striking. I also want to know more about the concrete cemetery.

          Liked by 1 person

    • Games have evolved a lot since the days of Nintendo. There are many 15/18+ games, interactive entertainment for adults and they’re a lot of fun. Some of the games – like the Resident Evil remakes and open world titles like GTA and Cyberpunk – you wouldn’t let a child near. $€x, violence, and stories that go beyond the mind of a child.

      If you get the opportunity to look at gaming further, check out some of the reviews that Tyler and I have written here. You might find it’s something that interests you.

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  4. Fair enough, John.

    From my perspective, gaming keeps me sane in an insane world and now that I no longer write political/social commentary for TCW, it’s been a bigger boon than I could have hoped for. We all need a break from the toil of life. I hope that whatever yours is keeps you happy.

    Liked by 1 person

      • You’re too kind. I may have some more soon but I have some personal issues that are taking up all of my time at the moment.

        Then again, the distraction could do me good.

        Liked by 1 person

        • I’m praying that all goes well for you, mate. No worries; the blog is here, ready whenever you are. No rush on anything.

          Writing can be a good distraction from our troubles—or a good way to work through them. I’ve certainly bared my soul on here to an inappropriate degree on numerous occasions. Writing about video games seems doubly cathartic—you get the distraction of playing the game, and then of writing about it! And if the game is bad, then you get to express your distaste and rage through the power of the pen (and keyboard).

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