Midweek Civ VII Update II

Last week I wrote briefly about my first game of Civilization VII, which was still in process.  At the time, I was in the Exploration Age, playing as Spain with Benjamin Franklin.  My plan initially was to play as the United States of America in the Modern Age, but then I unlocked Siam.

While the USA was clearly the more fleshed-out Modern civ, the incongruity of going from ancient Rome to Middle Ages Spain to modern Siam was too tempting—and with Benjamin Franklin as the leader, it just seemed like a total blast.  Indeed, it was:  Siam was fun to play, especially their elephant-mounted ranged riflemen.

Siam’s whole conceit is to cultivate international influence, so I found myself edging towards the Economic Victory.  The idea is that you build enough railroad depots and ship enough goods to accumulate 500 railroad points, at which point the possibility of establishing the World Bank opens.  To open the World Bank, you have to establish a branch office in every foreign capital, which involves spending both money and influence (think of influence as the “currency” of diplomacy).  The cost increases in civilizations that are hostile to you.

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Civilization VII is Coming

Civilization VII is coming out next week.  Technically, players who pre-ordered the higher tiers of the game can start playing tomorrow.

I told Dr. Girlfriend that the release of Civ VII is for me what seeing Taylor Swift on the Eras tour was for her.  I was planning on pre-ordering the standard version ($70) after bringing in some juicy lessons incomes.

Out of the blue, she sends me the money to buy the coveted Founders Edition.  Holy moly!

So, after today, I will probably go without sleep for days.  Just… one… more… turn!

See you on the other side!

—TPP