Those of us who were children in the early 1990s will remember Super Mario Bros. (1993). It was the first time a video game had been adapted for film—ever, and, sure, WarGames (1983) was about playing a computer game, but Super Mario Bros. was the first time an actual video game IP had been made for the big screen—-and we were all super (no pun intended) excited to see our favorite 8-bit (well, 16-bit, by that point) heroes, Mario and Luigi, on film (note—there was a WarGames video game, but it was released in 1984 and was based on the film, not the other way around). I was eight when the movie was released, so I was old enough to be aware of the hype surrounding the film. The schoolyard was abuzz with anticipation.
Unfortunately, you probably know how the rest of the story goes: it was an abysmal failure. The film bore little resemblance to the 2D platformer we all loved, and while Dennis Hopper certainly makes for an intimidating antagonist, he bore little resemblance to Bowser (he was “King Koopa” in the film). I remember watching the movie as a kid (we rented it) and being baffled by what was happening. Why was everything so dark and dystopian? It was a far too impressionistic endeavor to work as an adaptation of a beloved video game that captured the imagination of children.
The film was such a disaster, critically and financially, that Nintendo shied away from any more forays into cinema for thirty years. Other than some cartoons on television, Nintendo did not go near Hollywood for three solid decades.
Now, when movie-going is struggling to revive itself after The Age of The Virus, Nintendo has reentered the ring with The Super Mario Bros. Movie (2023), a film that may very well save Hollywood from its penchant for wokery and poor box office receipts. More importantly, it’s the Mario Bros. movie we should have gotten thirty years ago.
Better late than never, eh, Nintendo?